Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing
You touch a living creature, forcing a collected soul into them to heal their wounds. They regain a number of hit points equal to 1d10 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Requires and uses one soul to cast (captured from the dying and contained within a storage vessel).
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d6 and costs 1 additional Soul for each slot level above 1st.
* - (Soul)
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