You utter foul words, summoning roiling hellfire from the Nine Hells that swiftly coalesces into two fiendish hellhounds. The hell hounds are friendly to you and your companions for the duration of the spell. Roll initiative for the hell hounds, which have their own turns. The hell hounds obey any verbal commands you issue to them (no action required by you). If you don't issue any commands to the hell hounds, they defends themselves from hostile creatures but otherwise take no actions.
If your concentration is broken, the hell hounds don't disappear. Instead, you lose control of the hell hounds, they become hostile toward you and your companions, and will attack you or your companions if given the opportunity. An uncontrolled hell hound can't be dismissed by you, and it disappears if killed or 1 hour after you summoned it.
The GM has the Hell Hound's statistics. (Hell Hound)
At Higher Levels. When you cast this spell using a 9th-level spell slot, you summon two additional Hellhounds.
* - (Flesh charred by Hellfire)
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