This spell can be cast one of many ways. When the caster uses it, the target must make a Constitution Saving Throw or be subject to the full effects as listed below, of which the caster may choose one. The target may choose to make an additional Con save at the end of each of their turns to remove the spell's effects from them. If the target succeeds the saving throw outright, they only take half damage from the spell.
Note: When the spell references transferring effects to other creatures, those creatures are given the opportunity to have Con saving throws to avoid the full brunt of the spell's effects as well, and they also get additional saving throws at the end of their turns to remove the spell's effects as well.
The possible effects are as listed:
Cleansing Flame- The target becomes wreathed in white flames that deal 2d6 radiant damage and 2d6 fire damage. If it attacks with this in effect, it does so with disadvantage, and the fire will spread to any other living creature that it touches and will deal half damage to them for the same duration.
Restraining Cold- The target's limbs become coated in a numbing frost that deals 2d6 radiant damage and 2d6 cold damage, and they lose half their movement speed until the frost dissipates, and if the target attacks while the frost is in effect, they don't receive bonuses from their strength. The frost will spread to any living creature that the target touches, doing half damage and remove 1/3 normal speed, for the same duration.
Absolving Grasp- White lightning arcs across the target's body to deal 2d6 lightning damage and 2d6 radiant damage. The target is paralyzed until the lightning wears off, and the lightning will spread to any other living creature within 5ft of another affected creature, doing half damage and still paralyzing, for the same duration.
Sickening Prayer- A white cloud of gas clouds the target's entire body, dealing 2d6 poison damage and 2d6 radiant damage. The target must make an additional Con save with disadvantage every turn while the spell is in effect or suffer from the poisoned condition. The cloud spreads to any other living creature that the target touches and deals half damage and doesn't give them the poisoned condition, but lasts for the same duration.
Divine Transgression- The target glows bright white and sheds bright light for 5ft, and dim light for an additional 5ft. The target takes 2d6 necrotic damage and 2d6 radiant damage, which lowers the target's current and maximum health. The caster regains half the damage dealt as Hp, and if the regained health would go over their maximum, the excess health becomes temporary Hp that lasts until the caster's next long rest. The glow spreads to every other living creature the target touches to deal half damage for the same duration, and the caster benefits from every target affected in this manner.
Sacred Punishment- A bright white light glows from behind the target's eyes and from inside the target's ears. The target takes 4d6 radiant damage, and suffers from the blind and deaf conditions until the spell wears off. The light spreads to every creature within 5ft of another affected creature to have the same effects, for the same duration.
When cast at higher levels, the spell does more damage:
4th- 3d6 radiant and 3d6 elemental
6th- 4d6 radiant and 4d6 elemental
8th- 6d6 radiant and 6d6 elemental
9th- 7d6 radiant and 7d6 elemental
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