When the caster uses this spell, the target must make a Wisdom saving throw or suffer the spell's full effects. If they succeed the saving throw outright, the target takes full damage but isn't held. If the target fails the saving throw outright, they may choose to try and make it again at the end of each of their turns until they succeed or the spell wears off.
If the target fails their save against the spell's effects, they take 2d6 necrotic damage and are immediately lifted up to 1ft off the ground with their bodies forced into a T-position. While held in this manner, the target loses any bonuses they might've gotten from their dexterity, and cannot move in any manner. If the target makes their saving throw at the end of their turn, they take an additional 1d6 psychic damage and are freed from the spell's grasp.
The spell does 1d6 more necrotic damage and can target one additional creature for each level it is cast at above first. The maximum duration also increases by one minute for each level it is cast at above first.
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