Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S, M **
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You've learned how to channel blood to defend you. As a reaction, when you take damage you can absorb the damage received. Roll a number of your hit dice equal to the spell's level, if the numbers rolled are equal to or higher than the damage dealt, you negate the damage and gain half the damage as hit points. The hit dice used are no longer available until your next long rest as if they were normal hit dice.
* - Whenever you take damage ** - (a small animals heart pickled in a jar.)
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