Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Shapechanging

The target of this spell assumes a different form of your choice.

When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to give the effects of a different one. The caster must touch the target again to vary the spell effect.

An unwilling target may make a constitution saving throw to resist the effect.

Aquatic Adaptation. The target becomes adapted to an aquatic environment, sprouting gills and growing webbing between their fingers. They can breathe underwater and gain a swimming speed equal to their walking speed. Out of water, the target struggles to breathe and functions at a disadvantage, while the spell lasts.

Change Appearance. The targets appearance transforms. You decide what they look like, including their height, weight, facial features, sound of their voice, hair length, coloration, and distinguishing characteristics, if any. You can make them appear as a member of another race, though none of their statistics change. They also can't appear as a creature of a different size to normal, and their basic shape stays the same; if they're bipedal, you can't use this spell to make them quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change their appearance in this way again.

Natural Weapons. The target grows claws, fangs, spines, horns, or a different natural weapon of your choice. Their unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and they are proficient with the unarmed strikes. Finally, the natural weapon is magic and they have a +1 bonus to the attack and damage rolls they make using it.

Spell Tags: Shapechanging

Available For: Sorcerer (Legacy) Wizard (Legacy)

Magico

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