Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Sight
Components
M **
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect

You choose a creature you can see within range and mark it as your quarry. Until the spell ends you deal extra damage to the target equal to your Hemocraft die. You have advantage on any Wisdom (Perception) or Wisdom (Survival) check made to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. 

* - when you roll initiative ** - (Flask of blood)

Available For:

Sailsparrow475