Level
1st
Casting Time
1 Action
Range/Area
15 ft.
Components
V, M *
Duration
Instantaneous 1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
You use your own vitality to reinvigorate your allies. Whenever you use this on an ally within range, they gain a number of Hitpoints equal to 1d6 plus your spellcasting modifier. If the target is at full health they gain the same amount of temporary hit points instead. This doesn't affect constructs.
At higher levels: The healing increases by one D6 for each spell slot above the first.
* - (A lock of hair, tooth, or drop of blood )
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