Level
2nd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Radiant

A 20-foot cone of multicoloured light projects from the palm of your hand. Each creature in the cone must make a Constitution saving throw. A creature takes 3d8 radiant damage on a failed save, or half as much damage on a successful one. When one or more creatures fail their saving throws, roll a d6. The number rolled determines which additional effect the failing creatures will take.

1. Red. The targets take 1d8 additional fire damage.

2. Orange. The targets take 1d8 additional acid damage.

3. Yellow. The targets take 1d8 additional lightning damage.

4. Green. The targets take 1d8 additional poison damage.

5. Blue. The targets take 1d8 additional cold damage.

6. Violet. The targets take 1d8 additional psychic damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, both the damage of the beam and the additional damage increase by 1d8 for each slot level above 2nd.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Munchy7

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