Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Round
School
Evocation
Attack/Save
None
Damage/Effect
Combat (...)

Dark flames appear in your hand. You can hurl them or use them to touch enemies. The flames appear in your open hand and harm neither you nor your equipment. They emit no light but produce the same amount of heat as an actual fire.

Beginning the following round, you can strike opponents with a melee spell attack, dealing 1d6 points of damage. Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you make a ranged spell attack and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand.

The darkfire is invisible to normal vision but can be seen with darkvision as easily as normal flame can be seen in darkness (this means that darkfire can be used as a signal or beacon for creatures with darkvision).

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2018 4:52:01 AM
2
0
1
Coming Soon

Spell Tags: Damage Combat

Available For:

SquidVicious

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