Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 5 Minutes
School
Conjuration
Attack/Save
Melee
Damage/Effect
Combat

You call apon the spirt of a hyrda to assit you in battle.

When you cast this spell two ghostly hydra heads apear, as part of this spell make a melee or ranged attack, on a hit add 2d6 per head that remains upon hit.

Each head has Hp of Your spell casting level, your spellcasting modifier, and an AC of 15

They cannonot make saving throws, if you make it they do to.

* - (Ground hydra bone)

Spell Tags: Combat

Available For: Druid (Legacy) Bard (Legacy) - College of Lore (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

DJCanadianBacon

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