Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Radiant (...)

You call forth three forgotten spirits from the void,  fly round you for the spell’s duration. The spirits are tangible but invulnerable, and they are good or evil (your choice).

Until the spell ends. Any damage you take is reduced by 1d8 if damage taken exceed the roll a ghost dissipates and you take the excess damage . When all 3 ghosts are gone the spell ends. 

Until the spell ends, any attack you make deals 1d6 extra damage when you hit a creature within 10 feet of you. This damage is radiant if the spirits are good and necrotic if they are evil. Any creature that takes this damage can’t regain hit points until the start of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the extra damage output increases by 1d6 for each slot level above 3rd. The number of ghosts increases and you gain 1d8 damage  negatation for each level above 3rd.

Spell Tags: Damage Debuff

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

mrczarellipsis

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