Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Lightning

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to electrify. Any creature in physical contact with the object takes 27 (5d10) lightning damage when you cast the spell. Every affected creature must make a successful Constitution saving throw or be stunned for the duration. At the end of each of its turns, an affected creature can make another Constitution saving throw. On a success, the affected creature is no longer stunned.

You can use a bonus action on each of your subsequent turns to cause this damage again.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

* - (a piece of iron and a needle)

Previous Versions

Name Date Modified Views Adds Version Actions
9/6/2020 11:43:14 AM
30
3
1
Coming Soon

Spell Tags: Damage Debuff

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

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