You fire a makeshift rocket filled with unstable chemicals. Each creature in a 20-foot-radius sphere centered where the rocket explodes must make a Dexterity saving throw. A target takes 6d6 damage on a failed save, or half as much damage on a successful one. Choose one of the d6s. The number rolled on that die determines the attack’s damage type, as shown below.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Necrotic |
| 6 | Poison |
If you roll the same number on two d6s, The number rolled on those dice determines the attack’s damage type and a random effect applies to all creatures that failed their saves.
| Damage TYPE | Extra Effect |
|---|---|
| Acid | Each target takes an additional 1d4 acid damage and an additional 2d4 acid damage at the beginning of your next turn. |
| Cold | Each target takes an additional 1d6 cold damage and its speed is 0 until the end of its next turn. |
| Fire | Each target takes an additional 2d6 fire damage. |
| Force | Each target takes an additional 1d6 force damage and is knocked prone. |
| Necrotic | Each target takes an additional 1d6 necrotic damage and and cannot benefit from healing until the end of its next turn. |
| Poison | Each target takes an additional 1d6 poison damage and is poisoned until the end of its next turn. |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 3rd.
* - (A paper mâché rocket)
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