Level
1st
Casting Time
2 Minutes Ritual
Range/Area
Touch (5 ft. *)
Components
V, S, M *
Duration
8 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Detection

You set a glyph against unwanted intrusion. Looking at the Glyph itself, it seems to twist strangely on itself. A circle turned inside out. Choose a flat surface no smaller than 1 square foot. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature comes within 5ft of the Glyph. It will also send an alert if a small or larger creature within 30ft is approaching with a speed of 30ft or more. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. The Glyph's detection is blocked by 6 inches of wood, 1 inch of stone, or a layer of metal.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

If cast on an object, such as a bedroll or a door, continually for 7 days the effects will become permanent until dispelled. Changing the creatures designated by the alarm will require the original Glyph to be dispelled and replaced. As will switching it between mental and audible alerts.

* - (fine silver wire)

Spell Tags: Detection

Available For: Ranger (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Geminimini

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