Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage
You invite your God or patron into your body, filling it with power and then quickly discharging it. You have 12d4 damage to divide into as many targets as you would like, the damage type is determined by your power-giver: radiant for a God, fire for the fiend, psychic for the great old one, radiant for the celestial, necrotic for the undying, force for the archfey, and your hexblade weapons damage for the hexblade. The targets make a dexterity saving throw taking half damage on a success.
At Higher Levels
For every spell slot over 4 that this spell is cast add an extra 3d4 to the pool of damage.
* - (A holy symbol or connecting item from your patron)
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