Level
2nd
Casting Time
1 Action
Range/Area
Self 30 ft. (20 ft. )
Components
V, S
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage (...)

 

You rip the life force from all creatures withing a 20ft cone in-front of you that makes a CON saving throw and channel the essence to another creature within 30ft of you that isn't you, on a failed save they take 3d12 necrotic damage and the receiver gains 3d4+ spell casting modifier hit points, on a pass they take half damage and you cannot heal anyone.

up-casting increases the dice on both damage and healing by one die as well as increase the range of the cone by 5ft.

Spell Tags: Healing Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Lemonlord199

Comments

Posts Quoted:
Reply
Clear All Quotes