Level
1st
Casting Time
1 Reaction *
Range/Area
Self (5 ft. *)
Components
V, M **
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect

When you are hit with an attack, you call to the elements beneath you such as sand, snow, mud or similar element to protect you. A thin 6 foot tall wall of the available element rises in front of you, absorbing half of the damage. Then, you recieve the remaining damage, and the elemental shield collapeses, making the 5 by 5 foot space in front of you difficult terrain. A creature standing in that space must make a Dexterity saving throw. On a failed save, the creature must spend 15 feet of movement to exit the space, as the elements collapse over them. On a successful save, the creature manages to escape and moves 5 feet away in any direction available (creature's choice).

* - which you take when you are hit with an attack ** - (a small piece of clay)

Available For: Druid (Legacy) Ranger (Legacy)

Riste

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