Level
3rd
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Control (...)

You conjure a portal linking an unoccupied space you can see within range to a precise location on the same plane of existence. The portal is a door, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts until you or some creature willing goes threw it. 

The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other location, appearing in the unoccupied space nearest to the portal. Any creatures that go through the door must be willing.

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.

To set new location that you can teleport to you have to spend ten mins of strict concentration, any break will cause you to start again. after that location has been "saved" you can use the spell to travel at any time.

You have a total of 10 save points so use them wisely.

Spell Tags: Teleportation Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Muidie

Comments

Posts Quoted:
Reply
Clear All Quotes