A purple coil of energy streaks from your hand toward a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 5d8 necrotic damage and gains one level of exhaustion, and until the spell ends, the target suffers the penalties for at least 3 levels of exhaustion at all times unless it is immune to exhaustion.
At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
Exhaustion caused by this spell is removed from a creature when it finishes a short or long rest with food and water to snack on. The spell can't raise a creature's exhaustion level above five.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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8/31/2023 6:54:09 AM
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367
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115
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1.0
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Coming Soon
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