You crack open a fissure in space and time in a line originating from you that is 100 feet long and 15 feet wide. Any creature caught in the fissure has the current version of themselves begin to compete with that of other dimensional versions. As this reality attempts to auto-correct the problem and have only one version of each creature occupy the space at once, each creature in that line must make a Wisdom saving throw, taking 8d8 force damage on a failed save, or half as much damage on a successful one.
After the spell ends, each creature will roll 1d6 to determine their new alignment:
1) Lawful Evil
2) Chaotic Evil
3) Chaotic Neutral
4) Lawful Neutral
5) Chaotic Good
6) Lawful Good
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.
Please note that this content is subject to alternations due to balance and that this content is originally created for the Heroes and Hotdogs Terra Essentia campaign.
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