Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (30 ft. *)
Components
V, S
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect

Calling upon the power of your Patron, you manifest a sign of your supernatural power.

You create one of the following magical effects, within range:

  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, an odd odor, or a moving shadow.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You cause flames to flicker, brighten, dim, or change color for 1 hour.
  • You make a small mark, or a symbol associated with your patron appear on an object or a surface for 1 hour.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  • Your voice alters to take on the qualities of your patron, and/or booms up to three times as loud as normal for 1 minute.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.

In addition, you can perform one of the following, based on your patron

  • The Archfey - You instantly make flowers blossom, seed pods open, leaf buds bloom, or the like. Butterflies or song birds may flock...
  • The Celestial - You cause an object within range, and no larger than 1 cubic foot, to glow with starlight. This fills a 15 foot diameter area with dim light for one hour, or bright light for one minute.
  • The Fiend - You cause a voice to emanate from a source of flame within range. It may either be heard by everyone in the area, or only one target.
  • The Genie - You instantly produce a handful of coins (of mixed copper, silver and gold value) that last for one minute.
  • The Great Old One - You cause ectoplasmic slime to drip from the location of your choice within range. It lasts for one minute.
  • The Hexblade - You cause all of the shadows within range to darken and move ominously toward the target of your choice.
  • The Lurker in the Deep - you cause harmless tremors in the ground, and water to (also harmlessly) bubble up for one hour.
  • The Undead - You cause flowers to wilt and die, crops or foodstuff to spoil, and vermin to harmlessly swarm within range.
  • The Undying - You instantaneously clean or soil an object no larger than 1 cubic foot, which resists efforts to alter that state for one hour. You may also heat or chill a non-living item of the same size for 1 hour.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Available For: Warlock (Legacy)

Bishop69

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