Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
Components
V
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

You turn yourself into an illusion of a godly apparition within the minds of creatures that know of godhood. Each chosen creature within range must make an Intelligence saving throw or become Frightened or stricken in awe, your choice. Creatures that become Frightened in this way must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move.

Creatures stricken in awe become Charmed and can’t Attack the charmer or target the charmer with harmful Abilities or magical Effects.

At the end of each of their turn an affected creature may make an Intelligence saving throw. A successful Intelligence (Religion) check discerns the illusion to be a fake. If communicated to affected creatures, they may make the saving throw with Advantage, ending the spell on a success for that creature.

Lastly, creatures must have an Intelligence score of at least 6 and be able to speak one language to be affected by this spell.

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Theodoric_the_Spellsavant

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