An object comes to life at your command. Choose one nonmagical object within range that is not being worn or carried. The object animates and becomes a creature friendly to you until dispelled, the object is more than 120ft from you, or until reduced to 0 hit points. It understands your commands but is unable to attack directly. You can have multiple objects animated in this way.
Ambulated Object Statistics
| Size | HP | AC | Str | Dex | Carrying Capacity |
|---|---|---|---|---|---|
| Tiny | 5 | 15 | 4 | 16 | 80lbs |
| Small | 10 | 12 | 6 | 14 | 190lbs |
| Medium | 20 | 11 | 10 | 12 | 250lbs |
| Large | 40 | 10 | 14 | 10 | 450lbs |
| Huge | 80 | 8 | 18 | 6 | 570lbs |
An animated object is a construct with AC, hit points, carrying capacity, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 40 feet; if the object lacks legs or other appendages it can use for locomotion, it instantly grows legs. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
The object cannot attack, but can be used as a mount and carry objects for you. The object will never willingly travel more than 120ft from you. If the object is beyond this range, the spell ends immediately.
* - (The sole of a shoe)
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