Level
2nd
Casting Time
1 Action
Range/Area
90 ft. (20 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Combat (...)

A white beam of energy flashes from your fingertip to a point of your choice within range, creating a concussive blast in a 20-foot-radius sphere. Each creature within the area must make a Strength saving throw. A creature takes 3d6 force damage on a failed save, or half as much damage on a successful one.

Additionally, any creature that fails the save is pushed away from the targeted point and outside of the blast radius, then dropped prone into the nearest unoccupied space.

* - (a small sponge, bound with twine)

Spell Tags: Damage Control Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

plumbloco666

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