Level
7th
Casting Time
1 Action
Range/Area
90 ft. (10 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Acid (...)

You choose 5 points to create pillars of Chaotic energy within range. Each pillar has a 10 Foot radius and is 20 ft tall none of them can overlap with one another. Each creature in the that radius must make a constitution saving throw. A target takes 7d10 of a random type of damage as show below on a failed save or half as much on a successful save. To determine the damage type roll a d10 for each of the pillars and whatever number rolled determines the damage that individual pillar does.

D10 DAMAGE TYPE
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic
9 Thunder
10

Radiant

 

At higher levels when when you cast this spell using a spell slot of 8th or higher you can add an additional d10 of damage for each spell level above 7th.

Spell Tags: Damage Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy)

Dragofire23

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