Level
7th
Casting Time
1 Action
Range/Area
90 ft.
(10 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Acid (...)
You choose 5 points to create pillars of Chaotic energy within range. Each pillar has a 10 Foot radius and is 20 ft tall none of them can overlap with one another. Each creature in the that radius must make a constitution saving throw. A target takes 7d10 of a random type of damage as show below on a failed save or half as much on a successful save. To determine the damage type roll a d10 for each of the pillars and whatever number rolled determines the damage that individual pillar does.
| D10 | DAMAGE TYPE |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Necrotic |
| 7 | Poison |
| 8 | Psychic |
| 9 | Thunder |
| 10 |
Radiant |
At higher levels when when you cast this spell using a spell slot of 8th or higher you can add an additional d10 of damage for each spell level above 7th.
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