Level
6th
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You not only drain your opponent's life force, you are able to revitalize your own health.
Choose one target you can see within range. The creature must succeed on a constitution saving throw or take 6d12 necrotic damage, or half as much on a successful save. On a failed save, the caster is healed for half the damage inflicted by the spell.
When cast at 7th level or higher, the damage increases 1d12 per level.
* - (A vial of the user's own blood)
Comments