Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
(30 ft. *)
Components
V, S
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Calling upon the power of your Patron, you manifest a sign of your supernatural power.
You create one of the following magical effects, within range:
- You instantaneously light or snuff out a candle, a torch, or a small campfire.
- You cause flames to flicker, brighten, dim, or change color for 1 hour.
- You make a small mark, or a symbol associated with your patron appear on an object or a surface for 1 hour.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- Your voice alters to take on the qualities of your patron, and/or booms up to three times as loud as normal for 1 minute.
- You alter the appearance of your eyes, taking on some aspect of your patron for 1 minute.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
In addition, you can perform one of the following, based on your patron
- The Archfey - You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- The Celestial - You instantly make flowers blossom, seed pods open, leaf buds bloom, or the like. Butterflies or song birds may flock...
- The Fiend - You cause your patron's voice to emanate from a source of flame within range. It may either be heard by everyone in the area, or only one target. You may dictate what it says.
- The Genie - You instantly produce a handful of coins (of mixed copper and silver value) that last for one minute.
- The Great Old One - You cause ectoplasmic slime to drip from the location of your choice within range. It lasts for one minute.
- The Hexblade - You cause all of the shadows within range to darken and move ominously toward the target of your choice for one minute.
- The Lurker in the Deep - you cause harmless tremors in the ground, and water to (also harmlessly) bubble up for one hour.
- The Undead - You cause plants and flowers to wilt and die, crops or foodstuff to spoil, and vermin to harmlessly swarm within range.
- The Undying - You instantaneously clean or soil an object no larger than 1 cubic foot, which resists efforts to alter that state for one hour. You may also heat or chill a non-living item of the same size for 1 hour. Both effects require you to touch the object in question.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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9/10/2020 3:57:19 AM
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195
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1
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Coming Soon
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