Choose a point you can see within range. Planting your feet firmly in the ground, you dash to the chosen point in the blink of an eye, colliding with the surrounding air molecules at such speed that they combust in a controlled blast. Each creature in a 5-foot line from your starting point to your destination must make a Dexterity saving throw. A creature takes 5d8 fire damage on a failed save, or half as much on a successful one.
This spell may be viewed as a form of restricted teleportation; the path to your chosen destination must be traversable by walking or running (at any speed). This movement does not provoke opportunity attacks.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each spell slot level above 3rd.
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