Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Buff (...)
You touch one willing creature and grant it a prophecy of luck. Until the spell ends, the target can grant itself advantage on any attack roll, ability check, or saving throw that it makes, and it can impose disadvantage on any attack roll made against it. It can only do this up to twice per turn, and must do so before the roll is made.
* - (a coin with divine iconography)
Is there a reason Wizards can't have this? Putting together a witch and this really fits the theme.