Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control
Choose one bomb, magical or nonmagical within range. Any bomb that does less than a max of 30 damage is instantly defused, making it harmless. For any max damage above 30, make an ability check using your spellcasting ability. The DC equals 10 + the number of dice rolled (3d12 damage bomb would be DC 13, 5d10bomb would be DC 15) On a successful check, the bomb is defused. If a NAT 1 is rolled, the bomb explodes on the spot. If a NAT 20 is rolled, the bomb disappears from reality with a loud pop, as if it never existed to begin with.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, The max damage tolerable goes up by 10.
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