You evoke an electric spike into your hands charging it with binding capabilities. You send the charged spike into the ground within range. From that point, target up to two creatures within 30ft. of that point. The creature(s) must make a constitution saving throw or be pulled within 5ft. of the charged spike.The creature(s) then take 3d8 Lightning Damage, and have their movement reduced to 5ft. for the spells duration (If the creature can fly, it loses that ability for the spells duration). On subsequent turns, the caster may use a bonus action on their turn to automatically inflict 1d8 lighting damage to the bound target(s). If the caster does not use their bonus action on a subsequent turn, the spell ends. If the creatures moves out of range from the Charged Spike, the spell ends. The creatures cannot share the same square. If the creature isn't able to be pulled within 5ft. of the charged spike, it isn't pulled at all.
At Higher Levels. When you cast this spell using a spell slot of 4th level , the damage increases by 2d8 for the initial effect and bonus effect
Comments