Level
1st
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S, M *
Duration
1 Round
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Charmed (...)

You stretch out your arms above you and let out a yawn, and up to 2 creatures of your choice within a 10 ft radius of you that can see or hear you must make a Constitution Saving Throw. If failed, the creature feels drowsy until your next turn (1 round) and suffers 2 of the 4 effects below during that time. (Effect 1 lasts for 10 minutes).

A creature immune to being charmed or put to sleep by magic automatically succeeds this saving throw. A creature not immune to either effect can choose to fail this saving throw, and if so, you can decide what 2 effects they come under.

This spell effects one additional creature per each additional level of the spell cast.

1d4 (roll twice, reroll for repeats)

Effect

1

They roll for advantage for one spent hit dice during their next short rest, this effect is lost if not used within 10 minutes of being cast.

2

Walking speed reduced by 5 ft.

3

Disadvantage on Wisdom (Perception) checks relying on sight.

4

Disadvantage on ranged weapon attacks.

 

* - (A sprig of lavender)

Spell Tags: Social Debuff Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Someone930

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