The caster chooses one target with in range and around that target 5 portals materialize and from those gate ways 5 chains shoot out and start to chain up the target. If the target is a creature it can choose to automatically fail (If the target is a object it automatically fails) but if it try's to resist it must make a strength saving throw against your spell dc, on a successful save the chains are broken and the spell is ended but if the target fails they are chained and becomes grappled and restrained. If the target was in the air they are suspended there. The effects lasts until the spell ends or the target takes one action and try’s to break free by doing one athletic or acrobatics check vs your spell dc, if the chained creature breaks free from the chains they are destroyed and disappears ending the spell.
you can as a action on your turn move the chains and any object or creature in them 15ft in any direction.
Previous Versions
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9/11/2020 9:08:09 AM
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Coming Soon
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