A'aroc's Autoschediastic Juke increase your 'luck' when you are trying to avoid immediate capture. When cast it gives you advantage on your next stealth, acrobatic or athletic roll to make your escape (including a grapple attempt) until the end of your next round. If you don't make a roll by then, the spell is wasted.
In order to cast this spell you must be traveling at least 1/2 your full movement and be "near" (in the next room, in sight down the road, etc.) your pursuers. It can be used while running down alleyways in the city, swerving around trees in the forest, swimming through crevices in the sea or pulling out of a death roll in the sky. It does not work if you are not in immediate danger (within the next few rounds) of being captured.
At level 5 you gain +1 to the skill roll. At level 11 the bonus changes to +3, and at level 17 the bonus changes to +5.
Think Jackie Chan on the run from the bad guys.
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Posted Apr 30, 2019Bad day bad day bad day.
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Posted Dec 18, 2022Would recommend stating the duration of the spell to being 1 round, and in the spell's text you can specify that it lasts until the 'start of your next turn' or until the 'end of your turn' depending on your initial concept and/or intentions.
I am not sure that the movement component is something that is easily trackable or required for a successful activation of the spell nor the 'It does not work if you are not in immediate danger (within the next few rounds) of being captured' requirement.
Hope this helps