Over the cause of three months, you craft a Thrall in a laboratory. To craft Thrall , you must give the creature a True Name that reflects it. Any creature that speaks this Name can take control over the creature. When created, you can designate a single command to the Thrall, such as "defend this place", which it will carry out to the best of its capabilities. When creating the Thrall, you also create an amulet that controls the Thrall. This amulet requires requires you to store a spell slot of at least fifth in it to power the Thrall. Whilst the Thrall is powered, you cannot regain the spell slot used to animate the Thrall.
The Thrall may varie in apperance and nature. One might find a necromancy version of this spell, that crafts the Thrall of flesh or bone.
The Thrall cannot regain HP by normal means or by healing. However, if a creature that knows this spell spend a full week of work and 100gp in a workshop, the Thrall regains 5hp.
If the Thrall is commanded to follow or protect you or aid you in battle. You must spend your Bonus Action to have it move and attack. In that case, the Thrall acts right after your turn but on its own initative round. Once given a command, the Thrall acts on its own on your initiative order, but after your turn, and continues to act until commanded otherwise.
If the g Thrall is succesfully dispelled, the Thrallmerely shuts down for 1 hour.
Transmuter´s Thrall
Medium construct
Armor Class 9
Hit Points 93 (11d8 + 44)
Speed 30 ft.
Immutable Form. The Thrall is immune to any spell or effect that would alter its form.
Magic Resistance. The Thrall has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Thrall´s weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
* - (Platinum Rods and Gold Dust worth at least 5000gp which are consumed when the spell is finished)
Previous Versions
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5/15/2020 9:24:57 PM
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9/11/2020 9:03:14 PM
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