A glittering globule of light coalesces at a chosen point within range and remains for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the globule splits into several darts towards targets you choose within 120 feet of globule. You can choose one or several creatures you can see when the spell ends on your turn as a free action, or one or several creature you can see as a reaction when the spell ends not on your turn. The darts all strike simultaneously. Each dart hits its target and deals 1d4 + 1 force damage.
The spell at base creates seven darts. If at the end of your turn the globule has not yet split it gains an additional dart.
If the glittering globule is touched before the interval has expired, the creature touching it takes the damage as if hit by all darts and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the base number of darts increases by one for each slot level above 5th.
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