You invoke the power of the elements and use a phase of each. Each phase takes an action. however you can take your action to do something else but you move on to the next phase
Phase 1 You create a fiery blast. You make a ranged attack a creature within 60 ft. of you. on a hit that creature takes 5d6 fire damage.
Phase 2 You create 6 shards of ice that you fling at one or more creatures you can see within 90 ft. You make a ranged attack. On a hit the shard does 3d8 piercing damage as well as 4d4 cold damage on the creature next turn.
Phase 3 You jam your hands into the ground and a line of jagged earth burst up from the ground in a 90 ft. line. Any creature with that line makes a DEX saving throw. On a failed save those creatures take 3d10 bludgeoning damage and is knocked prone. While taking half damage on a successful save.
Phase 4 You create an blast of compressed air at a creature you can see within 90 ft. of you. They make a CON save. Taking half damage on a successful save. On a failed save they take 6d6 bludgeoning damage and is pushed back 10 feet.
Phase 5 You shoot blast of lightning at a creature you can see within 90 ft. You make a ranged attack on that creature. On a hit that creature takes 8d8 lightning.
Comments