Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Create a magic orb of random elemental energy that floats around you. Once cast you can use an action to throw all of your magic orbs within a 10ft radius of a point you choose within range of the spell. Each magic orb deals 1d8 damage in a 20ft radius. For every turn you concentrate add 1d4 damage to each orb. Any creature in the blast radius of a magic orb must make a Dex saving throw, on a failed save they take full damage and on a successful save the take half damage.
As a bonus action you can throw one orb.
If you fail a concentration check at any point all added damage is lost and the orb detonates on your location.
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