Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Lightning (...)

The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon arcs electricity, and the attack deals an extra 1d6 lightning damage to the target and causes the target to become a conduit. At the start of each of its turns until the spell ends, the target must make a Strength saving throw. On a failed save, it takes 1d6 lightning damage. On a successful save, the spell ends. If another creature comes into contact with the target, the effect then jumps to that creature. An afflicted creature can use an action to ground the electricity, dnding the spell. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.

Spell Tags: Damage

Available For: Cleric (Legacy) - Forge Domain Warlock (Legacy) - The Hexblade

Seleptus

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