This spell will allow the caster to "hear" thoughts. The spell caster must concentrate for one full turn in one direction to "hear" the thoughts (if any) of a creature within range. Any single creature's thoughts may be understood (regardless of the language), but if more than one creature is in the line of "hearing", a confused jumble of thoughts will be "heard". In this case, the caster may concentrate in that direction for an extra turn to sort out the jumble and concentrate on one creature. The spell caster may "hear" through 2 feet of rock, but a thin coating of lead will block the ESP. The caster can use the spell to help determine if some creature lurks behind a door, for example, but not always reveal what creature it is. The wizard employing the spell is able to probe the surface thoughts of one creature per round, getting simple instinctual thoughts from lower order creatures. Probes can continue on the same creature from round to round or can move on to other creatures. If the spellcaster tries probing deeper, an intelligent (10+ INT) and wary subject receives an initial WIS saving throw (VS spellcaster). If successful, the creature successfully resists and the spell reveals no additional information. A failed save may allow the caster to learn additional information, at the DM's discretion. The thoughts of the undead (if any) cannot be "heard" by means of this spell.
* - (1 Copper piece)
Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
12 Rounds
School
Divination
Attack/Save
None
Damage/Effect
Comments