Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 3 Rounds
School
Divination
Attack/Save
WIS Save
Damage/Effect

Choose any creature with whom the caster is currently in conflict.  They make a wisdom save.  On a success, the spell ends and has no effect.  On a fail, you project onto the world a vision of what the target might do given various outcomes to the conflict, and can read certain specific details from the vision.  The target is aware of the vision and can trivially discern its function and its source, though no one but the caster can readily interpret the visions.  On subsequent rounds the rite can be continued for 1 action, causing the target the repeat the save or give up more details (described below) of their ambitions to the caster.

Concentration can last up to 1 minute.  The spell ends if the conflict ends (in death, escape or reconciliation), the target and caster become more than 60 feet apart, or when the target has failed three saves.

Discernible Details

First failure: Immediate Motive

On an initial failed save, the caster can glean only the most superficial of motives from the visions.  The DM might respond with one of the following:

  • To Take: the target has a self-interested motivation in taking something the caster has (gold, information, obedience or flesh).
  • To Obey: the target is motivated by another, by force, enticement, power of will or otherwise.
  • To Survive: the target wants nothing more from the caster than to be left alive and free.
  • To Protect: the target has something (wealth, territory, offspring, etc) they wish to keep out of the hands of the caster.
  • To Spite: the target has no greater motive than to suit their whimsy or malice.

Second failure: The Object

On a second failed save, the caster can read deeper into the future, discerning the larger object, more specifically, of the conflict. 

  • To Take: what in particular are they hoping to take?
  • To Obey: what is the instruction they are obeying?
  • To Survive: what do they believe the caster would do to them?
  • To Protect: who or what are they protecting?
  • To Spite: what kind of impulse guides them?

Third failure: The Plan

On a third failed save, the caster can read into the visions deeply, and uncover hidden agendas and motives behind motives. The DM should exercise a degree of latitude in the depths of these explanations.

  • To Take: what do they want to do with what they take?
  • To Obey: who gave the order and what is their relationship to the target?
  • To Survive: what will the target be unable to do if they die or are taken?
  • To Protect: what are their ambitions for the object of their protection?
  • To Spite: where does this impulse come from? 
* - (a crystal ball or other visual focus)

Available For: Wizard (Legacy)

StellaTerra

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