You create a shard of ice filled with dragon fire and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes into an ball of magical fire, a 5 foot of it must succeed on a Dexterity saving throw or take 1d6 fire damage, no damage if it succeeds .
If your attack role is 5 or less (before any modifiers) then the fire in the arm begins to become unstable. The magic that kept the arm together bursts from the ice - roll 1 x times on the Wild Magic table.
The spell creates more than one shard when you reach higher levels: two shards at 3rd level, three shards at 5th level, four shards at 11th level, and five shards at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
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