You propel your life force violently out of your body, allowing you to harness death. You or a willing target you touch drops to 0 HP and cannot regain health until the spell ends. You also gain 1 temporary hit point, and damage you deal gets added to your temporary hit point total (to a maximum of your max HP). When the spell is done, your temporary hit points convert to normal hit points.
While this spell is active, you deal an extra 1d4 damage with weapon attacks. The damage type depends on your alignment: Good - Radiant; Evil - Necrotic; Neutral - your choosing of the two.
For this spell's duration, your bones glow through your skin while in direct moonlight.
At Higher Levels. When you cast this spell using a higher level spell slot, the extra damage die increases to 1d6 for 3rd level, 1d8 for 4th level, 1d10 for 5th level, and 1d12 for 6th level slots.
* - (a gold coin)
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