You point at a creature that has died within the last minute. A ball of mystical flame erupts from the corpse and spirals outwards to a radius of 5 feet. That creature returns to life with 1 hit point.
Any hostile enemies within the radius of the spell must make a Dexterity saving throw. It takes 2d6 fire damage on a failed save, or half as much damage on a successful one
Any Allies within this range are healed for 2d6 hit points + your spellcasting ability modifier.
This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage and healing increases by 1d6 for each slot level above 5th.
Level
5th
Casting Time
1 Action
Range/Area
30 ft.
(5 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Fire
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