Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Psychic
You extend your hand at the creature Exposing the mark of the void on your palm, as it begins to glow and pulse. A spectral image of the creature escapes its form, twists and distorts as it is sucked into the mark.
Make a Ranged Spell attack. On a hit, the target takes 1d4 psychic damage. If this attack kills the creature Restore 1 Sorcery point.
As your character grows in level, This Cantrip grows in power. At 5th level deal 1d8 damage and restore 2 points on kill. At 10th Level deal 1d12 damage and restore 3 points on kill. At 15th Level Deal 2d8 damage and restore 4 points on kill.
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