You speak a word of power and you gain a smedry talent for the duration during that time you choose one of these talents: Arriving late to things. This gives you a +3 bonus to AC and 20s on the dice used for attacks against you are treated as 19. You can also arrive late to a hit making it miss. Breaking things. You deal an extra d10 of damage to people that are your enemy on your turns roll a d20 if 11 and up you don't do anything. If 10 or lower you break something you can see within 100 feet ,the DM decides the effects. Getting lost. On your turn roll a d20: if you get an 11 or above you and anybody touching you gets teleported to somewhere you choose on the plane you are on if you get 9 or lower you teleport to somewhere the DM chooses if a 10 you teleport to an unoccupied space you can see within 120 feet.
Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Comments