Level
3rd
Casting Time
1 Action Ritual
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Control (...)

A wall of thick fog rises from the ground at a point you choose within range and spreads around corners, and its area is heavily obscured.  You can make the wall up to 50 feet long, 10 feet high, and 10 foot thick which obscures vision; sight; and conceals creatures and objects within area. You can shape the wall in any way you choose so long as it makes one continuous path along the ground.  It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Each object and creature within wall within range is obscured by fog. Any attack roll against an affected creature or object has disadvantage if relying on the ability to see. Additionally, creatures which start their turn within the wall are at disadvantage to all Perception checks. The wall keeps fog, smoke, and other gases at bay although all other physical objects may pass through it. While the wall is in effect, Wisdom (Perception) checks made to see through the wall are not possible if relying upon sight. All roles relying upon Dexterity are made with advantage to hide, as the wall's mists obscures and are considered blinded so long as they are within the wall. They automatically fail any ability check that requires sight. and the creature’s attack rolls have disadvantage whom are within the fog.

Ranged attacks to target through the fog to creatures upon the other side or within are made at disadvantage as the entire area is heavily and densely obscured.

Creatures in gaseous form can't pass through it as it is considered a solid substance for such creatures. Creatures with True Sight, Blind sight, or other features like the Tremorsense feature are unaffected by the wall of fog when determining attack roles as they do not rely upon sight. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the length, height, and thickness of the fog increases by 10 ft for each slot level above 3rd.


* - (a tiny droplet of water and a small glass marble)

Spell Tags: Control Environment

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Artificer (Legacy) - Artillerist (Legacy)

TheMasterOfNour

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