Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Movement

Electricity arcs from your hands to the ground and to your sides forming chirping, crackling wings.  You gain a flying speed equal to your walking speed for the duration. This occupies your hands while flying, leaving you unable to hold something or perform somatic components while aloft.  Additionally you can, for the spells duration, use your action or bonus action to zap a creature you can touch (you can use both if able).  Make a melee spell attack, on a hit the creature takes 1d8 lightning damage.  When the spell ends, you fall if you are still aloft, unless you can stop the fall.   

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

* - (A horseshoe magnet worth about 50 gp.)

Spell Tags: Movement

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy)

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