The caster opens their hand, having the plants somewhere on their person, drawing the pheromones from it and drifting them to the target within sight, no more than 20 feet away in the direction of the target. Only one target can be affected with the spell. The target has to make a con save DC of the casters level, plus wisdom modifier .If casted as a touch spell, the DC is increased by four. At higher spell levels, the DC is increase by 1 for each slot level above 3rd.
On failure, target sees its allies as more powerful threats for the duration, and spends its turn attacking them. They can take a bonus action to roll a wisdom save with disadvantage , which is equal to the Casters spell save DC. If it’s a success, they break out of the spell before the set duration ends.
a success on any roll makes the target immune to TurnCoat Pheromones for a short rest.
Lasts for 1d4 rounds unless broken by the success on a roll
cant effect creatures with an intelligence below 8, and above 20
* - (Flower taken from the body of a strange enemy)
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